Lara Croft returns to your screens once again in her latest epic, The Guardian of Light. But this time, she arrives in the form of a download, loses her traditional moniker of Tomb Raider and brings with her a co-operative partner in the form of Aztec God-warrior, Totec. But does this mark a dramatic departure for the series, or simply another attempt to revitalise the franchise?
The answer is both. Guardian of Light brings another epic tale of historical reference mixed with mythical and supernatural elements, but, in truth, the reason you will be playing through this latest adventure is for the gameplay itself. Whilst the story does work effectively as a plot device to work the puzzles and game mechanics around, it is essentially in the background in comparison to the new, and yet oddly nostalgic feel of solving puzzles, escaping traps, and fighting enemies that make up the core of the title.

Developer Crystal Dynamics has succeeded in fusing the new gadgets and visuals of the Tomb Raider: Legend generation with the older tenets of exploration, deduction, and collection that the original titles brought to the table (or screen). The visuals are certainly impressive unto themselves: undergrowth rustles in the wind, stone crumbles from the Aztec monuments, and the demonic hordes that hunt Lara are suitably grotesque. Those looking for an up close and personal view of our busty adventuress will be disappointed however; Guardian of Light plays out entirely from an elevated perspective – excluding cut scenes – but this heightened view serves its purpose of allowing the co-operative mechanics to function smoothly whilst retaining a fair amount of detail on the character models and environment itself. Red Dead Redemption-level graphics this is not, but they are of a considerably high standard when in comparison to a lot of other downloadable titles.
It’s also worth noting that a proportion of the scenery is destructible, and whilst the remnants of this destruction do not stay around for very long, it adds another visually appealing element. Cutscenes are also satisfying to watch: plenty of detail, textures and life is provided to the characters up close, and whilst some of the script is perhaps slightly cheesy (with some particularly pongy one-liners in there) Miss Croft and her counterparts are, for the most part, well voiced and characterised.
In terms of gameplay, Guardian of Light is versatile in the fact that while it works particularly well as a co-operative adventure, it is also possible to play through perfectly fine in single-player, with only Lara present and the puzzles tweaked to allow for one person to solve it instead of two. The game truly excels however when two players, working in conjunction as Lara and Totec respectively, are present to both fight and decipher puzzles together, with specific techniques shared between both players required to truly conquer the levels. For example, Totec can throw his spear into walls allowing Lara to climb upon it and reach higher positions, or Lara can use her grapple to create a tight-rope for Totec to walk. Such techniques, when in conjunction with the increasingly complex puzzles, really encourage players to work together as a unit rather than two parts of a whole. That’s not to say there are no competitive elements; the large amounts of ability-affecting trinkets, collectible gems, and score tallies will undoubtedly create competition between even the most docile of players.

Reward challenges are also present in every level, with tasks ranging from “cross the river without touching the water” all the way up to “find and kill the giant demon lizard” all providing the players with weaponry or artefacts upon completion. These artefacts and relics provide significant boosts to certain skills, but come with the reprieve of also inducing some hindrance too. There is also a huge amount of weaponry to collect and utilise, from your staple shotgun up to more advanced versions of such hardware, and up to four weapons can be mapped onto the d-pad at a time. Combat itself is very satisfying, with strafing controlled by the left analogue and firing on the right, allowing players to dive around the screen dispatching enemies with ease, and trying out different combinations of weaponry between the pair of you makes for some very dead demons.
Overall, Lara Croft and the Guardian of Light marks both an impressive return to form for the original Tomb Raider but also a well conceived revolution for the series. The co-operative gameplay, above-average visuals and satisfying amounts of collectibles means that Miss Croft’s latest adventure will last you a while and allow another player to experience it with you as well. Unfortunately, as of time of writing, online co-op is not available, but this looks set to be fixed alongside the title’s release on the PlayStation Network on September 28th.
NXT Score: 8.5/10
Pros
- Solid visuals for a downloadable title
- A great co-operative mode that really encourages teamwork
- Many weapons, upgrades, and collectables add plenty of replayability
Cons
- Dialogue can get a bit cheesy
- Currently no online co-op on the Xbox 360 (to be patched in September)


Developer: 
August 23, 2010
#1
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Wow, it looks interesting, and I haven’t played a Tomb Raider game in years, but this looks radically different
Great review!
August 23, 2010
#2
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Epic? Really? I mean, in comparison to Lara’s other adventures.
I’ve always been a Tomb Raider fan, with TR2 being my favourite, so when I first heard about this game I was excited, then I heard a little more and I became slightly sceptical. Isometric view, fair enough I can handle that, it looks good from the videos and shots I’ve seen, they’ve definitely put the effort in, but to me the dirty word here is co-operative.
Co-op is the latest fad finding it’s way into most recent titles and those soon to be released. In my opinion it dilutes the single player experience and turns it into an afterthought just to appease fans of the original games, because quite clearly the main focus from the start was utilising the skill sets of two characters, hence the sidekick creation, which in itself makes a mockery of the entire Tomb Raider ethos of exploring the unknown alone never quite knowing what will jump out from around the next corner (was never happy that Lara ‘inherited’ companions, albeit mainly via radio in her later adventures) much in the same way as the addition of Sheva in Resident Evil 5 totally sucked out any tension and horror that that series had become synonymous for. Credit to Crystal Dynamics they have made an effort in trying to make the single player experience as seamless as they can and perfectly fine on it’s own as you say, but you also say that to get the maximum out of the game, you need a partner and I think that’s wrong. They should separate both parts completely and or release them independently so then you have a clear choice and set objectives for both. In an ideal world anyway I guess. I would quite clearly bankrupt any developer with my crazy ideas lol.
A good review, you make me want to get in there and blast away and I so want to be proven wrong because I am such an old school fan of the Tomb raider series but I will be honest, unless I have an XBL buddy who really wants to play the co-op side I most probably won’t even touch that part (which is a shame I know). I’m also not a great fan of online co-op unless you make sure it’s just friends because there will always be those with their own agendas who will help as long as they need you but ditch you at the first opportunity, Left 4 Dead is a good one for that, so the lack of online co-op for a week or so is no big deal to me.
Now all that’s left for me to do is find 1200MSP so I can get cracking LOL ^_^
August 24, 2010
#3
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@Denis Thanks
@eviroboy yeah, have to agree that co-op does seem to be getting more common, but I have to say here that Crystal Dynamics have provided a good example of how to do it right; even if it does partially exclude more single player oriented gamers. And as for Sheva, totally agree!! I think that if a design objective is to include cooperative play from the offset, rather than as a afterthought to create more sales, it can work out really well- I have to say that working together on some games with my mates round can turn even the worst titles into a bit of a laugh! Thanks for the comments, always great to read something constructive and that adds a bit more to the original article
August 24, 2010
#4
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Great review Oli!
Definitely glad to hear that the co-op isn’t shoehorned out. I do love me some co-op play, but there’s countless examples of games that have the functionality but it’s clearly just tacked on and pretty dire.
Really looking forward to playing this now, sounds awesome! Especially glad to see them try something new and different with Lara Croft, the other recent games weren’t very good imo.
August 24, 2010
#5
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Yh man Crystal Dynamics are doing a great job of resurrecting the franchise, an apt description as she was seemingly killed off once already lol. Lara looks to be back on fine form
It would always be a purchase at some point for me, regardless of whether or not it was even any good (glad to see all the arrows point to it being great), I’m a sucker for the series and I’m not stopping now. I was probably one of the few who actually enjoyed Angel of Darkness. To me TR3 was the worst in the series, just didn’t do it for me. Each to their own I say
August 29, 2010
#6
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this really is a great take on the tomb raider games,i tried the demo and played it 3 times then got the full game.shame the co-op isnt working yet,but well worth a punt.
September 2, 2010
#7
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Great review Oliver, I have purchased this game & I have to say it really is a fun game to play it is even better than I thought it would be, & I would imagine when they patch the co-op it will be a whole load of fun playing with a friend too. Keep up the good work everyone at NXT Gamer